Shanning Zhuang 庄善宁

I build evaluation infrastructure for AI agents at Tencent Hunyuan, focusing on agent observability and trajectory analysis.

I dropped out of my PhD at Tsinghua University, where I worked on reinforcement learning and interactive robotics with Professor Yanan Sui. I received my bachelor's degree in Mechanical Engineering from Tongji University in 2024, advised by Professor Qirong Tang.

Previously, I worked as a full-stack robotics engineer, from mechanical design and manufacturing to electrical control and training AI models for robots.

Feel free to reach out to discuss AI, robotics, or potential collaborations.

Email  /  CV  /  Blog  /  Github  /  Linkedin  /  WeChat  /  Rednote  /  Douyin  /  Bilibili

profile photo

Publications

Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversity Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversity
Yunyue Wei, Chenhui Zuo, Shanning Zhuang, Haixin Gong, Yaming Liu, Yanan Sui
arXiv preprint, 2026
project page / arXiv

MS-Emulator combines GPU-parallel simulation and reinforcement learning to reproduce whole-body musculoskeletal motion and analyze internal dynamics.

Human Sensory-Musculoskeletal Modeling and Control of Whole-Body Movements Human Sensory-Musculoskeletal Modeling and Control of Whole-Body Movements
Chenhui Zuo, Guohao Lin, Chen Zhang, Shanning Zhuang, Yanan Sui
arXiv preprint, 2025
arXiv / workshop paper

SMS-Human integrates a whole-body musculoskeletal model with visual, vestibular, proprioceptive, and tactile inputs for sensorimotor control.

Motion Control of High-Dimensional Musculoskeletal Systems with Hierarchical Model-Based Planning
Yunyue Wei, Shanning Zhuang, Vincent Zhuang, Yanan Sui
ICLR, 2025
project page / arXiv

MPC2 is a hierarchical model-based planning framework for high-dimensional musculoskeletal systems. I developed the reinforcement learning baseline for this work.

Content & Sharing

Build Your Knowledge - AI Infrastructure Learning Path

The best way to learn something is to build something with AI. Motivated by Hunter Zhang's work, this knowledge base contains a bottom-up learning path I customized using AI for mastering AI Infrastructure:

Agent — ReAct, Tool Calling, Memory, Multi-Agent
RL — PPO, GRPO, RLHF/RLAIF Frameworks
Inference — KV Cache, Batching, Quantization, Serving
Distributed — 5D Parallelism, Collective Ops, Training Systems
Basic — GPU Architecture, CUDA, Triton, FlashAttention

📚 Explore the Knowledge Base →

AI Knowledge Sharing on Social Media

I regularly share AI and robotics insights on Chinese Social Media Platforms, covering topics including:

  • AI research insights and practical applications
  • Latest developments in Reinforcement Learning
  • Robotics technology trends and breakthroughs
  • Personal research journey and academic experiences

I build evaluation infrastructure for AI agents at Tencent Hunyuan, focusing on agent observability and trajectory analysis. I also share what I learn about AI and robotics.

RednoteRednote      DouyinDouyin      BilibiliBilibili


Website template from here.